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- on idle
- if rollOver(19) then
- set the ink of sprite 20 to 0
- else
- set the ink of sprite 20 to 39
- end if
- if rollOver(21) then
- set the castNum of sprite 21 to 52
- else
- set the castNum of sprite 21 to 51
- end if
- end
-
- on exitFrame
- if soundBusy(2) = 0 then
- sound playFile 2, "BH.AIF"
- end if
- if rollOver(5) then
- puppetSprite(21, 0)
- go("1")
- end if
- if rollOver(6) then
- puppetSprite(21, 0)
- go("2")
- end if
- if rollOver(7) then
- puppetSprite(21, 0)
- go("3")
- end if
- if rollOver(8) then
- puppetSprite(21, 0)
- go("4")
- end if
- if rollOver(9) then
- puppetSprite(21, 0)
- go("5")
- end if
- if rollOver(10) then
- puppetSprite(21, 0)
- go("6")
- end if
- end
-